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I said above that DOOM 2016 is a reboot, but that’s not strictly true. Documents and recordings found in the environment detail the history of the UAC, the future of humanity, and even Hell itself. And, surprisingly, there is some actual depth and complexity added to the DOOM lore. There are plenty of winks and nods to the DOOM legacy throughout which seasoned players will pick up on, not to mention a few other pop-culture Easter eggs. It’s damn fun, actually, an over-the-top action/adventure/horror/gore-fest that is fully aware of itself. That’s not to say the story is unenjoyable, though. If you’ve come for a story, you’ll probably be disappointed. It’s silly and fairly basic and really not all that important. Once again, it is your job to clean up after the hubris of man. Thanks to a crazed scientist-turned-cult-leader, the barrier between Hell and Mars is torn wide open, letting the demonic forces pour through, killing and possessing everything in their path. UAC expeditions have gone through the portals and never returned – but something has. Of course, it turns out this Argent Energy is pretty far from free: it’s actually Hell Energy, obtained by opening rifts to Hell itself. Things have been fleshed out a bit more since 1993: the Union Aerospace Corporation has been mining “Argent Energy” from Mars, a game-changing and virtually-free power source that has transformed human civilization. You are the Doom Marine, the only armored badass left alive in a Mars colony that has been overrun by Hellspawn. Games have changed a lot since 1993, but some things always stay the same: DOOM is still one hell of a blast. It has all the trappings and production value of a modern game, but at its heart it is just as simple as its progenitor.
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It’s this legacy that id Software and Bethesda have set out to recapture in the 2016 DOOM reboot. But it was the core experience – fast, addictive, visceral FPS action – that truly solidified DOOM’s enduring legacy among fans. In fact we still do so nearly every modern game in some way or another contains a bit of DOOM DNA. Countless DOOM-clones would attempt to emulate this game-changing technology.
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DOOM was one of the first games to use 3D environments, full texture mapping, stereo sound, dynamic environments, and variable palettes.
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The original 1993 DOOM was a deceptively simple experience: you, a gun, and endless waves of demons.